FFXI Ifrit Avatar

Pertaining from the Arabic mythology, the FFXI Ifrit is believed to be the second most powerful class of Genies. They are the brimstone lords that are said to have fire running in their veins.

Summoning FFXI Ifrit

To have the ability to summon the Ifrit avatar, you have to beat Ifrit in battle. You can do this either at level 20. This would be a solo fight and you'd have to handle the Avatar on your own. So having a few Yagudo drinks, Hi-potions and Hi-Ethers at hand is crucial for survival. The other option is to fight along with a party after you are a mature level 60+. The FFXI Ifrit Prime will be tougher than the level 20 one, but then you'd have more guys tackling it as well. The avatars are essentially the same when you summon them later, so you can choose any fight you feel easy with.

How to find Ifrit

To get to the fight, you need to look up the NPC that warps you to the Avatar. For the Ifrit fight, the NPC will be near the crystal in Kahzam. The NPCs for the Avatars always stand next to a Taur so spotting him shouldn't be a problem.

Always remember to work out a plan before you enter the battle, do a bit of work on the macros, and hope to get lucky the first time round.

FFXI Ifrit Abilities

Skill Level MP Effect
Inferno 1 100% Fire elemental damage to multiple targets through Astral Flow
Punch 1 9 Physical damage to foe
Fire II 10 24 Inflicts fire elemental damage
Burning Strike 23 48 Deals fire elemental damage to the enemy
Double Punch 30 56 Inflicts a twofold physical damage
Crimson Howl 38 84 Raises party's attack potential
Fire IV 60 118 Inflicts elemental damage of higher potency
Inferno 2 HR * Mammoth AOE fire elemental damage

* The 2HR damage requires at least double the MP of your current level to be implement, and it drains all the available MP

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