FFXI BeastMaster

FFXI BeastMaster is an Advanced Job that requires you to unblock it before you can play the role. To unlock it you have to achieve at least a level 30 and complete the BeastMaster Quest.

FFXI Beastmaster Advantages

With their unique ability to cast 'control' over enemy beasts they can make an army of their own and be well in control, both in parties and alone.

The idea is that the The FFXI BeastMaster casts spell over beasts of equal or lower 'level' than himself. The pets fight on orders and often do the tanks job for their master. This continues until they die, your duration of control expires or the pet breaks the spell and becomes the antagonist again.

FFXI Beastmaster Disadvantages

Occasionally, it is possible to have control over beasts of higher levels but these are very likely to attack you if they break your spell. You can count on it that if a pet does break away, it is going to do it at the most inopportune moment possible!

Beastmasters and FFXI Parties

Final Fantasy XI BeastMasters can lead their own party in a party! They can have the pets take on the tanks jobs, or they can use them as attackers. Most Beast Masters like to solo as they are perhaps the only class that can solo even at 70!

Part Time Beastmasters

FFXI BeastMasters do well with all kinds of melee fighters. Thief, Warrior, Paladin and Monk all add to their survivability and melee. The option of White Mage is interesting, because with that they can heal and keep their party going strong for longer periods of time.

FFXI Beastmaster Race Issue

They are a versatile class so any race would do. Strenghten them according to your race's plus points to excel. Enjoy!

FFXI Beastmaster Starting Stats

Race/Specs HP MP STR DEX VIT AGI INT MND CHR
Hume 30 0 6 7 6 5 6 6 8
Elvaan 32 0 7 7 7 4 5 7 8
Galka 35 0 7 7 8 5 6 6 7
Mithra 30 0 6 9 6 6 6 6 7
Tarutaru 26 0 5 7 6 6 8 6 8

Job Abilities

Job abilities mean special strengths which are unlocked after the required number of levels are completed. These can be reused after a specific amount of real-life time has passed (re-use time for each ability is different).

Ability Level Re-Use Time(min) Effect
Familiar 1 120 Charms last longer, strengthens the pets for 30 min
Charm 1 15 Tames a beast to fight on your orders for 5 min
Battle 1 10(sec) Your pet will attack the target you set for it.
Gauge 10 30(sec) Gauges if a monster can be tamed to a pet
Heel 10 10(sec) Stops the pet form attacking
Reward 12 3 Feeds the pet to restore its health
Stay 15 10(sec) Commands the pet to sit tight while you venture somewhere
Call Beast 23 10 Calls the beast using broth as bait
Sic 25 2 Pet uses special attack
Tame 30 10 Makes taming beasts easier by calming them
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