FFXI White Mage - Final Fantasy XI

FFXI White Mage is the medic who doesn't run around on the battle field, but still saves lives in the lands of Vana'diel. They can heal themselves and their companions, in and out of combat situations, and they can cure minor ailments and poisonings. Importantly, they are vital for parties to survive strong oppositions.

FFXI White Mage Advantages

FFXI White Mages dish out healing spells like no other Mage. This ability makes them worth every single blow a tank takes for them.

The Final Fantasy XI White Mage is always in demand. You will have to exceptionally bad at your job, or be exceedingly annoying, if you are not picked up by party very early on in the game. Good Mages are imperative for parties. No matter how good the tanks are, and how well Monks beat up the foes, they are going to take some damage as well. That's where the Mage comes in and heals them time and again. So kudos to the 'messiah'.

Whether you take up White Mage as a main job or a sub job, teleporting is one of the best tricks a Mage has up his sleeve, and it's always useful.

Final Fantasy XI White Mages can use 'enfeeble' to affect the stats of your opposition, lowering their ability to inflict damage.

FFXI White Mages boast a good defense, as they can use a shield and can parry attacks with help of their weapons. Plus there is always the magic to rely on.

FFXI White Mage Disadvantages

They are not aggressive fighters, and they can't take damage like the tanks. So from very early on in the game, a White Mage has to look up good tanks, who would protect them. The positive thing is that tanks will also be looking for you as they need healers for them to survive as well.

Expensive spells. The only free spell you are going to get in Final Fantasy XI is the one you start with, 'cure'. All others have to be bought, or won through quests. If you are lucky the odd monster will drop you a spell, but don't hold your breath for that to happen.

FFXI White Mage in a Party

A FFXI White Mage is extremely important in a party, if the Mage is not good then probably you will have to raise quite a few bodies after the blood and gore ends. It is the job of a White Mage to keep and eye on HPs of the other members and offer healing whenever there is need. Remember that the tanks take their blows for your sake so it's your job to protect them as well.

Don't go on wasting your MP on stupid aggressive spells as you are going to need it for healing. The FFXI White Mage's offensive spells cost too much Mana in relation to the amount of damage they cause,so avoid wastage.

Whenever you cast cure, you gather hate. If your hate exceeds the hate soaked up by the tank then you are in for some trouble, which eventually means trouble for the whole party. So staying below the hate of the provoking tank is just as important a duty as any other.

Part-time White Mages

A top recommendation for a FFXI White Mage sub job is that of the Black Mage. Especially when you are out of a party this would give your Mage some diversity. Though a White/Black combo in a party won't be a bad idea either, but don't forget your primary role of healing or you'd be in for some mean messages from your comrades!

Another magical choice is the Red Mage. Though this combo won't give you the sort of variety in spells the Black Mage adds, but the combination will get you fast cast and some addition to the MND stat.

The worst thing about this class is the price of those spells! You'd enjoy playing with good parties but what do you do when you can't buy new spells to get better? Yeah,yeah I am going to suggest a thief sub job. Whatever that does to your stats is unavoidable, but the combination seems interesting for what it will add in terms of the money making options.

FFXI White Mage Race Issue

A strong MP and MND are the key for this job. Good mana points are required for this post, so one look at the specs of each race will tell you that the Galka are not ideal for the vocation, in fact they are just below 'decent' on my chart.

The job role of a FFXI White Mage is stitched to suit the Tarutaru. The Hume and Mithra are certainly not bad choices, but not top notch like the Taru.

The Elvaans are aggressive fighters, but if you really want your Elvaan to take up magic, then being a White Mage in FFXI is the job for you since Elvaans do have the best MND stat in Vana'diel.

FFXI White Mage Starting Stats

Race/Specs HP MP STR DEX VIT AGI INT MND CHR
Hume 27 22 6 5 6 6 6 8 7
Elvaan 29 20 7 5 7 5 5 9 7
Galka 32 16 7 5 8 6 6 8 6
Mithra 27 22 6 7 6 7 6 8 6
Tarutaru 23 28 5 5 6 7 8 8 7

FFXI White Mage Abilities

Job abilities mean special strengths which are unlocked after the required number of levels are completed. These can be reused after a specific amount of real-life time has passed though the re-use time for each ability is different.

Ability Level Re-use Time (min) Effect
Benediction 1 2 Heals all party members, filling large amount of HP
Divine Seal 15 10 (sec) Heightens the power of the healing spell quite dramatically
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